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State of the art 'Shogun' motion-capture system unveiled at GDC
5
22.03.2019
M/S Model playing violin wearing exoskeleton at Game Developers Conference, San Francisco
M/S Avatar playing virtual violin
C/U Model playing violin
W/S People clapping
SOT, Jeffrey Ovadya, Director of Sales and Marketing at Vicon: "You just saw a demonstration of, well, actually more of a sneak peak, of our Shogun 3.1 software, which we're going to be releasing sometime near July, and the two main feature sets that we were showcasing today were a high-fidelity finger solve in real-time, where you can put between 10 and 58 markers on your hand and get full hi-res fingers solved in real-time."
M/S Model moving fingers, avatar mimicking her *CUTAWAY*
SOT, Jeffrey Ovadya, Director of Sales and Marketing at Vicon: "She grabbed the violin, we markered it up, the entire process took under 60 seconds, normally you have to set these things up on a stage, it takes a while, but we just popped the markers in, created objects, and she started playing the violin, and we were able to record all of the data with hi-fidelity, with no breaks, no pops, no nothing. Perfect, unbreakable real-time solving."
W/S Model with sword, avatar mimicking
SOT, Jeffrey Ovadya, Director of Sales and Marketing at Vicon: "It's huge for triple-A games, feature film productions, because they are going to be looking to do as much as possible with their system to push the boundaries of what they can animate. So if they are filming 10 people and they can get fingers in real time, that just saved animators hours and hours and hours of post-time, where they would be actually animating the fingers, because normally you don’t capture the fingers, right, you capture the hands and then you animate the fingers later. That's time, that's money, and now all of a sudden you can record that in real-time, or, at the very least at the time in which you are shooting, so that you can save money and time later."
M/S Model moving hands
M/S Model posing, avatar mimicking
C/U Tracking sensors on fingers
C/U Vicon logo
W/S Vicon booth at GDC
SCRIPT
Vicon, one of the leading companies in manufacturing motion capture systems, unveiled the latest version of its Shogun software at the 2019 Game Developers Conference in San Francisco on Thursday.
Shogun 3.1 software is paired with an ultralight exoskeleton tuned to map and imitate the exact movements of its wearer down to her finest finger movements.
To display the system’s capabilities, veteran motion capture artist Gina Williamson donned the exoskeleton and played the violin in real-time while her digital avatar, modeled after Ciri from CD Projekt Red’s ‘The Witcher’ videogame series, followed suit.
According to the Director of Sales and Marketing at Vicon Jeffrey Ovadya, the update will push the boundaries for the feature film and video game industry by cutting down production budget and time.
"If they are filming 10 people and they can get fingers in real time, that just saved animators hours and hours and hours of post-time," said Ovada who added the update will be released in July.
M/S Avatar playing virtual violin
C/U Model playing violin
W/S People clapping
SOT, Jeffrey Ovadya, Director of Sales and Marketing at Vicon: "You just saw a demonstration of, well, actually more of a sneak peak, of our Shogun 3.1 software, which we're going to be releasing sometime near July, and the two main feature sets that we were showcasing today were a high-fidelity finger solve in real-time, where you can put between 10 and 58 markers on your hand and get full hi-res fingers solved in real-time."
M/S Model moving fingers, avatar mimicking her *CUTAWAY*
SOT, Jeffrey Ovadya, Director of Sales and Marketing at Vicon: "She grabbed the violin, we markered it up, the entire process took under 60 seconds, normally you have to set these things up on a stage, it takes a while, but we just popped the markers in, created objects, and she started playing the violin, and we were able to record all of the data with hi-fidelity, with no breaks, no pops, no nothing. Perfect, unbreakable real-time solving."
W/S Model with sword, avatar mimicking
SOT, Jeffrey Ovadya, Director of Sales and Marketing at Vicon: "It's huge for triple-A games, feature film productions, because they are going to be looking to do as much as possible with their system to push the boundaries of what they can animate. So if they are filming 10 people and they can get fingers in real time, that just saved animators hours and hours and hours of post-time, where they would be actually animating the fingers, because normally you don’t capture the fingers, right, you capture the hands and then you animate the fingers later. That's time, that's money, and now all of a sudden you can record that in real-time, or, at the very least at the time in which you are shooting, so that you can save money and time later."
M/S Model moving hands
M/S Model posing, avatar mimicking
C/U Tracking sensors on fingers
C/U Vicon logo
W/S Vicon booth at GDC
SCRIPT
Vicon, one of the leading companies in manufacturing motion capture systems, unveiled the latest version of its Shogun software at the 2019 Game Developers Conference in San Francisco on Thursday.
Shogun 3.1 software is paired with an ultralight exoskeleton tuned to map and imitate the exact movements of its wearer down to her finest finger movements.
To display the system’s capabilities, veteran motion capture artist Gina Williamson donned the exoskeleton and played the violin in real-time while her digital avatar, modeled after Ciri from CD Projekt Red’s ‘The Witcher’ videogame series, followed suit.
According to the Director of Sales and Marketing at Vicon Jeffrey Ovadya, the update will push the boundaries for the feature film and video game industry by cutting down production budget and time.
"If they are filming 10 people and they can get fingers in real time, that just saved animators hours and hours and hours of post-time," said Ovada who added the update will be released in July.
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